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ZHAIMER
Complete rules, scoring and beginner guidance
العربية

OFFICIAL GAME GUIDE

How to Play Zhaimer

Zhaimer is a strategic memory card game where the best hand is the one with the lowest score. Remember your hidden cards, use special abilities carefully, and decide when to end the round.

1. Game Setup

  1. Each player receives four cards placed face down.
  2. At the start of the round, each player may view two of their own cards for four seconds.
  3. The viewed cards are placed face down again. Players must remember their values and positions.
  4. The remaining deck becomes the draw pile, and one card starts the discard pile.
  5. Players take turns drawing, replacing, discarding or using special abilities.
Memory tip: remember each card by position, such as “top-left is 3,” rather than trying to remember an unordered list.

2. Objective

Finish each round with the lowest total card value. Across a complete match, round scores are added together. A player who reaches 100 points is eliminated, so consistent low scoring matters more than winning only one round.

3. Card Values

CardValue or Effect
Ace1 point
2–9Face value
10♥ and 10♦0 points
10♠ and 10♣10 points
Jack10 points; activates a swap ability when used
Queen10 points; activates one reveal ability when used
King10 points; activates a draw-two ability when used

4. Special Cards

K

King — Draw Two

Draw two cards and use the extra choice to improve your hidden hand.

Q

Queen — Reveal

Look at one hidden card once. Use the information before replacing or declaring.

J

Jack — Swap

Swap cards strategically to remove a suspected high card or disrupt an opponent.

5. Matching and Burning

Two identical numbers may be discarded when a matching attempt is allowed. A successful match reduces the number of cards in play.

5 + 5Can be burned
10♥ + 10♦Can be burned
10♠ + 10♣Cannot be burned

If the attempted cards do not match, they are returned and the player draws two penalty cards. Avoid guessing unless you have a strong memory of both positions.

6. Ending the Round

When a player believes they have the lowest total, they may declare that they are finished. The round does not end immediately. Every other player receives one final turn until play returns to the declarer. Then all cards are revealed and scored.

Timing matters: declaring early can protect a strong hand, but opponents still receive one final chance to improve.

7. Scoring Examples

Example A

10♥ + 10♦ + 3 + 7

Total: 10 points

The two red tens are worth zero.

Example B

K + 9 + 10♥ + 5

Total: 24 points

King counts as 10 when it remains in the final hand.

Example C

A + 2 + 4

Total: 7 points

A burned card can leave fewer cards to score.

8. Beginner Strategy

  • Replace known high cards before gambling on forgotten positions.
  • Use the Queen when the information will affect your next move.
  • Attempt matching only when you reasonably remember both cards.
  • Watch opponents’ swaps and reactions for clues.
  • Estimate your total before declaring the end of the round.

9. Frequently Asked Questions

Is Zhaimer free to play?

Yes. The current browser version is free. Support through PayPal is optional.

Can I play on a phone?

Yes. Use a modern version of Chrome, Edge, Safari or Firefox for the best experience.

Do I need an account?

No account is required for the current browser experience.

Is online multiplayer available?

The project is being developed gradually. Features may change as new versions are released.

What happens at 100 points?

A player who reaches 100 accumulated points is eliminated from the match.